Set up push notifications
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Our React Native SDK supports push notifications over APN or FCM—including rich push messages with links and images. Use this page to add support for your push provider and set your app up to receive push notifications.
This page is part of a setup flow for the SDK. Before you continue, make sure you've implemented previous features—i.e. you can't receive push notifications before you identify people!
How it works
Under the hood, our React Native SDK takes advantage of our native Android and iOS SDKs. This helps us keep the React Native SDK up to date. But, for now, it also means you’ll need to add a bit of code to support your iOS users. For Android, you’re ready to go if you followed our getting started instructions.
Before a device can receive a push notification, you must:
- (iOS) Add push notification capabilities in XCode.
- (iOS) Integrate push notifications: code samples on this page help you do that.
- Identify a person. This associates a token with the person; you can’t send push notifications to a device until you identify the recipient.
- Request, or check for, push notification permissions. If your app’s user doesn’t grant permission, notifications will not appear in the system tray.
While push providers support a number of features in their payloads, our React Native package only supports deep links and images right now. If you want to include action buttons or other rich push features, you need to add your own custom code. When writing your own custom code, we recommend that you use our SDK as it is much easier to extend than writing your own code from scratch.
Did you already set up your push providers?
To send, test, and receive push notifications, you’ll need to set up your push notification service(s) in Customer.io. If you haven’t already, set up Apple Push Notification Service (APNs) and/or Firebase Cloud Messaging (FCM).
Set up push on Android
If you followed our Getting Started instructions, you’re already set up to send standard push notifications to Android devices.
Set up push on iOS
You’ll need to add some additional code to support push notifications for iOS. You’ll need to add push capabilities in XCode and integrate push capabilities in your app.
Add push capabilities in Xcode
Before you can work with push notifications, you need to add Push Notification capabilities to your project in XCode.
In your React Native project, go to the
ios
subfolder and open<yourAppName>.xcworkspace
.Select your project, and then under Targets, select your main app.
Click the Signing & Capabilities tab
Click Capability.
Add Push Notifications to your app. When you’re done, you’ll see Push Notifications added to your app’s capabilities, but there are still a few more steps to finish setting things up.
Go to File > New > Target.
Select Notification Service Extension and click Next.
Enter a product name, like NotificationServiceExtension (which we use in our examples on this page), and click Finish.
When presented with the dialog below, click Cancel. This will help Xcode continue debugging your app and not just the extension you just added.
Now you have another target in your project navigator named NotificationServiceExtension
. We’ll configure this extension when we Integrate Push Notifications in the following section.
Integrate push capabilities in your app
Pick your push provider (APN or FCM) and the language your native files are written in to get started (Objective C or Swift).
Open the file
ios/Podfile
and make the following modifications:pod 'CustomerIO/MessagingPushAPN', '~> 2.14.2'
Want to automatically get the latest versions?
The example above includes the full version number. If you remove the patch and/or minor version numbers, you’ll always get the latest minor release when you run
pod update --repo-update --project-directory=ios
. See Updating iOS Dependencies for information about updating your Podfile.Outside your main target, add the following line to the Podfile.
pod 'CustomerIO/MessagingPushAPN', '~> 2.14.2'
Open your terminal, go to your project path and run
pod install --project-directory=ios
. When dependencies finish installing, you should see a message like this:Pod installation complete! There are X dependencies from the Podfile and Y total pods installed.
Open
ios/<YourAppName>.xcworkspace
in Xcode, and add a new Swift file to your project. In our examples, we’ve named this fileMyAppPushNotificationsHandler.swift
but you should use a name that makes sense to you.Replace the file contents with the code below. We’re calling our class
MyAppPushNotificationsHandler
, but you might want to rename it to fit your app.
import Foundation
import CioMessagingPushAPN
import UserNotifications
import CioTracking
@objc
public class MyAppPushNotificationsHandler : NSObject {
public override init() {}
@objc(setupCustomerIOClickHandling:)
public func setupCustomerIOClickHandling(withNotificationDelegate notificationDelegate: UNUserNotificationCenterDelegate) {
// This line of code is required in order for the Customer.io SDK to handle push notification click events.
// We are working on removing this requirement in a future release.
// Remember to modify the siteId and apiKey with your own values.
// let siteId = "YOUR SITE ID HERE"
// let apiKey = "YOUR API KEY HERE"
CustomerIO.initialize(siteId: siteId, apiKey: apiKey, region: Region.US) { config in
config.autoTrackDeviceAttributes = true
}
let center = UNUserNotificationCenter.current()
center.delegate = notificationDelegate
}
@objc(application:deviceToken:)
public func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
MessagingPush.shared.application(application, didRegisterForRemoteNotificationsWithDeviceToken: deviceToken)
}
@objc(application:error:)
public func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
MessagingPush.shared.application(application, didFailToRegisterForRemoteNotificationsWithError: error)
}
@objc(userNotificationCenter:didReceiveNotificationResponse:withCompletionHandler:)
public func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: @escaping () -> Void) {
let handled = MessagingPush.shared.userNotificationCenter(center, didReceive: response,
withCompletionHandler: completionHandler)
// If the Customer.io SDK does not handle the push, it's up to you to handle it and call the
// completion handler. If the SDK did handle it, it called the completion handler for you.
if !handled {
completionHandler()
}
}
}
- Open
AppDelegate.h
and add the following import statements and theUNUserNotificationCenterDelegate
delegate.
#import <RCTAppDelegate.h>
#import <UIKit/UIKit.h>
#import <UserNotifications/UserNotifications.h>
@interface AppDelegate: RCTAppDelegate<UNUserNotificationCenterDelegate>
@end
Open
AppDelegate.m
and import your project’s Objective-C header file.#import <MyAppProject-Swift.h>
Inside AppDelegate’s implementation, create an object of
MyAppPushNotificationsHandler
(remember to substitute the name of your handler).
@implementation AppDelegate
// Create Object of class MyAppPushNotificationsHandler
MyAppPushNotificationsHandler* pnHandlerObj = [[MyAppPushNotificationsHandler alloc] init];
...
If you get a compile-time error…
See our troubleshooting section if you receive a message that reads Error: Initializer element is not a compile-time constant.
Update
AppDelegate.m
to register a device to the current app user and handle push notifications. See comments in the sample below to understand what the code does!- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { ... [pnHandlerObj setupCustomerIOClickHandling:self]; return YES; } - (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken { // Register device to receive push notifications with device token [pnHandlerObj application:application deviceToken:deviceToken]; } - (void)application:(UIApplication *)application didFailToRegisterForRemoteNotificationsWithError:(NSError *)error { [pnHandlerObj application:application error:error]; } // Send push notification click events to the Customer.IO SDK for processing - (void)userNotificationCenter:(UNUserNotificationCenter *)center didReceiveNotificationResponse:(UNNotificationResponse *)response withCompletionHandler:(void(^)(void))completionHandler { [pnHandlerObj userNotificationCenter:center didReceiveNotificationResponse:response withCompletionHandler:completionHandler]; } // (Optional) Add the following code to show your push notifications even when your app is in the foreground. - (void)userNotificationCenter:(UNUserNotificationCenter* )center willPresentNotification:(UNNotification* )notification withCompletionHandler:(void (^)(UNNotificationPresentationOptions options))completionHandler { completionHandler(UNNotificationPresentationOptionAlert + UNNotificationPresentationOptionSound); }
Is your app using other SDKs that work with push notifications?
The code snippet above configures the Customer.io SDK to process all push notifications when they are clicked. If your app is using other SDKs that work with push notifications (such as expo-notifications
, react-native-push-notification
, or rnfirebase
), you will need to follow these instructions to ensure that all SDKs work together.
In XCode, select your
NotificationServiceExtension
. Go to File > New > File > Swift File and click Next.Enter a file name, like
MyAppNotificationServicePushHandler
, and click Create. This adds a new swift file in your extension target.Copy the content from the snippet below and replace the code in your
MyAppNotificationServicePushHandler.swift
file. You might change the name of the class to fit your project. Refer the comments in the snippet below for more information.This code is based on our iOS 2.x SDK!
If you’ve integrated based on an earlier version (your podfile targets a
MessagingPushAPN
version before 2.0),CustomerIO.initialize
does not support the config object. It’s simply:CustomerIO.initialize(siteId: "YourSiteID", apiKey: "YourAPIKey", region: .US)
import Foundation import UserNotifications import CioMessagingPushAPN import CioTracking @objc public class MyAppNotificationServicePushHandler : NSObject { public override init() {} @objc(didReceive:withContentHandler:) public func didReceive(_ request: UNNotificationRequest, withContentHandler contentHandler: @escaping (UNNotificationContent) -> Void) { // You can configure the SDK here // Update region to .EU for your EU-based workspace CustomerIO.initialize(siteId: "YourSiteID", apiKey: "YourAPIKey", region: .US) { config in config.autoTrackDeviceAttributes = true config.logLevel = .info } MessagingPush.shared.didReceive(request, withContentHandler: contentHandler) } @objc(serviceExtensionTimeWillExpire) public func serviceExtensionTimeWillExpire() { MessagingPush.shared.serviceExtensionTimeWillExpire() } }
In your
NotificationServiceExtension.m
file, import the auto-generated header file—e.g.YourTargetName-Swift.h
.#import <NotificationServiceExtension-Swift.h>
Create an object of class
MyAppNotificationServicePushHandler
in yourNotificationServiceExtension
implementation and call the functions below.#import "NotificationService.h" #import <NotificationServiceExtension-Swift.h> @interface NotificationService () @property (nonatomic, strong) void (^contentHandler)(UNNotificationContent *contentToDeliver); @property (nonatomic, strong) UNMutableNotificationContent *bestAttemptContent; @end @implementation NotificationServiceExtension // Create object of class MyAppNotificationServicePushHandler MyAppNotificationServicePushHandler* nsHandlerObj = nil; // Initialize the object + (void)initialize{ nsHandlerObj = [[MyAppNotificationServicePushHandler alloc] init]; } - (void)didReceiveNotificationRequest:(UNNotificationRequest *)request withContentHandler:(void (^)(UNNotificationContent * _Nonnull))contentHandler { [nsHandlerObj didReceive:request withContentHandler:contentHandler]; } - (void)serviceExtensionTimeWillExpire { [nsHandlerObj serviceExtensionTimeWillExpire]; } @end
Now you can run your app on a physical device and send yourself a push notification with images and deep links to test your implementation. You’ll have to use a physical device because simulators can’t receive push notifications.
Sound in push notifications (iOS Only)
When you send a push notification to iOS devices that uses our SDK, you can opt to send the Default system sound or no sound at all. If your audience’s phone is set to vibrate, or they’ve disabled sound permissions for your app, the Default setting will cause the device to vibrate rather than playing a sound.
In most cases, you should use the Default sound setting to make sure your audience hears (or feels) your message. But, before you send sound, you should understand:
- Your app needs permission from your users to play sounds. This is done by your app, not our SDKs. Here’s an example from our iOS sample app showing how to request sound permissions.
- iOS users can go into System Settings and disable sound permissions for your app. Enabling the Default setting doesn’t guarantee that your audience hears a sound when your message is delivered!
We don’t support custom sounds yet
If you want to send a custom sound, you’ll need to handle it on your own, outside the SDK and use a custom payload when you set up your push notifications.
Prompt users to opt-into push notifications
Your audience has to opt into push notifications. To display the native iOS and Android push notification permission prompt, you’ll use the CustomerIO.showPromptForPushNotifications
method.
You can configure push notifications to request authorization for sounds and badges as well (only on iOS). If a user opts into push notifications, the CustomerIO.showPromptForPushNotifications
method will return Granted
, otherwise it returns Denied
as a string
. If the user has not yet been asked to opt into notifications, the method will return NotDetermined
(only for iOS).
var options = {"ios" : {"sound" : true, "badge" : true}}
CustomerIO.showPromptForPushNotifications(options).then(status => {
switch(status) {
case "Granted":
// Push permission is granted, your app can now send push notifications to the user
break;
case "Denied":
// App is not allowed to send push notifications to the user
// You might need to explain users why your app needs permission to send notifications
break;
case "NotDetermined": // Only for iOS
// Push permission status is not determined
break;
}
}).catch(error => {
// Failed to show push permission prompt
console.log(error)
})
Get a user’s permission status
To get a user’s current permission status, call CustomerIO.getPushPermissionStatus()
method. This returns a promise with the current status as a string.
CustomerIO.getPushPermissionStatus().then(status => {
console.log("Push permission status is - " + status)
})
Optional: Remove POST_NOTIFICATIONS
permission from Android apps
By default, the SDK includes the POST_NOTIFICATIONS
permission which is required by Android 13 to show notifications on Android device. However, if you do not want to include the permission because don’t use notifications, or for any other reason, you can remove the permission by adding the following line to your android/app/src/main/AndroidManifest.xml
file:
<uses-permission android:name="android.permission.POST_NOTIFICATIONS" tools:node="remove"/>
Test your implementation
After you set up rich push, you should test your implementation. Below, we show the payload structure we use for iOS and Android. In general, you can use our regular rich push editor; it’s set up to send messages using the JSON structure we outline below.
If you want to fashion your own payload, you can use our custom payload.
{
"aps": {
// basic iOS message and options go here
"mutable-content": 1,
"alert": {
"title": "string", //(optional) The title of the notification.
"body": "string" //(optional) The message you want to send.
}
},
"CIO": {
"push": {
"link": "string", //generally a deep link, i.e. my-app:://...
"image": "string" //HTTPS URL of your image, including file extension
}
}
}
-
-
- image stringThe URL of an HTTPS image that you want to use for your message.
- link stringA deep link (to a page in your app), or a link to a web page.
-
-
- alertstringA simple alert message.
- badge integerThe number you want to display on your app’s icon. Set to 0 to remove the current badge, if any.
- category stringThe notification’s type. This string must correspond to the identifier of one of the
UNNotificationCategory
objects you register at launch time. - content-available integerThe background notification flag. Use
1
without analert
to perform a silent update.0
indicates a normal push notification. - interruption-level stringIndicates the importance and delivery timing of a notification.
Accepted values:
passive
,active
,time-sensitive
,critical
- mutable-content integerIf you use the Customer.io SDK, you must set this value to
1
to support images and “delivered” metrics from your push notifications. When the value is 1, your notification is passed to your notification service app extension before delivery. Use your extension to modify the notification’s content. - relevance-score numberA number between 0 and 1. The highest score is considered the “most relevant” and is featured in the notification summary.
- soundstringThe name of a sound file in your app’s main bundle or in the Library/Sounds folder of your app’s container directory. Use “default” to play the system sound. For critical alerts, you’ll pass an object instead.
- target-content-id stringThe identifier of the window brought forward.
- thread-id stringAn identifier to group related notifications.
{
"message": {
"apns": {
"payload": {
"aps": {
// basic iOS message and options go here
"mutable-content": 1,
"alert": {
"title": "string", //(optional) The title of the notification.
"body": "string" //(optional) The message you want to send.
}
},
"CIO": {
"push": {
"link": "string", //generally a deep link, i.e. my-app://... or https://yourwebsite.com/...
"image": "string" //HTTPS URL of your image, including file extension
}
}
},
"headers": {
// (optional) headers to send to the Apple Push Notification Service.
"apns-priority": 10
}
}
}
}
-
-
-
-
-
- body stringThe body of your push notification.
- image stringThe URL of an HTTPS image that you want to use for your message.
- link stringA deep link (to a page in your app), or a link to a web page.
- title stringThe title of your push notification.
-
-
- alertstringA simple alert message.
- badge integerThe number you want to display on your app’s icon. Set to 0 to remove the current badge, if any.
- category stringThe notification’s type. This string must correspond to the identifier of one of the
UNNotificationCategory
objects you register at launch time. - content-available integerThe background notification flag. Use
1
without analert
to perform a silent update.0
indicates a normal push notification. - interruption-level stringIndicates the importance and delivery timing of a notification.
Accepted values:
passive
,active
,time-sensitive
,critical
- mutable-content integerIf you use the Customer.io SDK, you must set this value to
1
to support images and “delivered” metrics from your push notifications. When the value is 1, your notification is passed to your notification service app extension before delivery. Use your extension to modify the notification’s content. - relevance-score numberA number between 0 and 1. The highest score is considered the “most relevant” and is featured in the notification summary.
- soundstringThe name of a sound file in your app’s main bundle or in the Library/Sounds folder of your app’s container directory. Use “default” to play the system sound. For critical alerts, you’ll pass an object instead.
- target-content-id stringThe identifier of the window brought forward.
- thread-id stringAn identifier to group related notifications.
- Custom key-value pairs* any typeAdditional properties that you've set up your app to interpret outside of the Customer.io SDK.
-
-
{
"message": {
"data": {
"title": "string", //(optional) The title of the notification.
"body": "string", //The message you want to send.
"image": "string", //https URL to an image you want to include in the notification
"link": "string" //Deep link in the format remote-habits://deep?message=hello&message2=world
}
}
}
- messageRequired The parent object for all push payloads.
-
-
- body_loc_arg stringVariable string values used in place of the format specifiers in
body_loc_key
to localize the body text to the user’s current localization. See Formatting and Styling for more information. - body_loc_key stringThe key to the body string in the app’s string resources that you want to use to localize the body text to the user’s current localization. See String Resources for more information.
- click_action stringThe action that occurs when a user taps on the notification. Launches an activity with a matching intent filter when a person taps the notification.
- color stringThe notification’s icon color in
#rrggbb
format. - icon stringSets the notification icon to
myicon
for drawable resourcemyicon
. If you don’t send this key, FCM displays the launcher icon from your app manifest. - sound stringThe sound that plays when the device receives the notification. Supports
"default"
or the filename of a sound resource bundled in your app. Sound files must reside in/res/raw/
. - tag string
Identifier to replace existing notifications in the notification drawer. If empty, each request creates a new notification.
If you specify a tag, and a notification with the same tag is already being shown, the new notification replaces the existing one in the notification drawer.
- title_loc_arg stringVariable string values used in place of the format specifiers in
title_loc_key
to localize the title text to the user’s current localization. See Formatting and Styling for more information. - title_loc_key stringThe key to the title string in the app’s string resources that you want to use to localize the title text to the user’s current localization. See String Resources for more information.
-
-
- body stringThe body of your push notification.
- image stringThe URL of an HTTPS image that you want to use for your message.
- link stringA deep link (to a page in your app), or a link to a web page.
- title stringThe title of your push notification.
-